Social Media is Just a Big Game

Standard joystick

Play On

As a proud member of Gen X I have fond memories of my Atari 2600.If you are reading this chances are you had an Atari, Nintendo 64 or Sega Genesis and chances are even greater you have an Xbox, Wii or Sony Play Station in your home right now. In fact to carry this even further, you are also likely to have an iPod or iPhone loaded with several games.

Gaming is a huge industry. But social media can thank much of it’s growth to gaming.

I’m not just talking about all the Farmville, Mafia Wars, sheep throwing, super poking and other plagues that roam Facebook.Social networks are filled with gaming components. The most obvious is Four Square with it’s points, badges and unelected mayors.

LinkedIn was the first time I noticed it with it’s profile status bar. If you remember back to when you first signed up there was a status bar that gave you a percentage of completion and next steps to improve your level of completion.Add a photo, invite friends, fill in job history, etc. The annoying thing was that I knew I was being gamed but I did it anyway.

Games on iPhone

Image by Tac Anderson via Flickr

But there are even less obvious forms of gaming. Why do people care about their Twitter follower count? We don’t really care how many people are following us. It’s nice affirmation and all but really it taps into that deep seeded, primal urge that games satisfies for us.

We watch how many followers we have, we watch haw many RT’s we get and how many replies to questions we ask, just like we watch how many coins we collect or aliens we kill.

Business Need to Play More games

One thing that strikes me as a huge opportunity is to more overtly build gaming qualities into business software.

The biggest problem with CRM software is that sales people don’t enter the needed information in. Taking this thread to the extreme and knowing sales people and their uber competitive nature, what if each lead was a kill and all additional information under that kill determined the value of the kill. You would also need a constant leader board that sales people would check daily (I promise many of them will check it multiple times a day). You could also make a kill list out of your target customers and offer bounties for special targets.

While this is an extreme example that could potentially cause some perception problems, I promise that this would be the most successful CRM system out there.

The Future Will Be One Big Game

With the advent of Augmented Reality we will quickly move from AR games on our phones to AR glasses to everything being one big game.

[Prediction] By 2020 games will be the next social networking. Not games like we think if them today but systems that work off the same gaming theories. There will be gaming communities that dwarf Facebook and challenge Google and Microsoft for time spent, functionality, marketing dollars and developers.

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Mahendra has a great post hypothesizing on Facebook’s announcement to offer it’s own virtual currency and how other social networks (namely LinkedIn) could do the same thing: Why LinkedIn Should Have A Virtual Currency | Skeptic Geek I was glad to see Mahendra’s post because it reminded me of a post I had been noodling over.

I have long been fascinated with the success of virtual worlds like World of Warcraft and Second Life. Yes calling SL a success is a misnomer but a lot of people made a lot of real money through their virtual money, Linden Dollars. Why would people waste real money on virtual money? I understood that to buy things you had to use their currency. Then it struck me that this model has been around for years.

When I was a child I would go to video game arcades and buy tokens. As an adult I buy things on my credit card so I can get “miles.” Many people use reward cards when they shop at their favorite stores and earn bonus points they can redeem for goods. This is all virtual currency.

One of the reasons virtual currency works is that it negates the 1:1 ratio we have in our minds. Airline “miles” aren’t actual miles.

Chuck-E Cheese get’s you your kids to spend way too much money to buy tokens to win tickets to exchange for cheap crap. This really warps the 1:1 ratio because you play the games (presumably) for fun. Winning the tickets becomes a mechanism to keep you playing the game. The tickets then become their own currency and exchanging them is like a bonus. It’s not why you played the game, but it is a motivator to keep playing the game past when you normally would.

All of these motivators are explained by Gaming Theory, something every marketer or startup should be familiar with.

Beyond social networks I think the next big opportunity with virtual currency is in the mobile space. Especially with developments like Square Up and advances in mobile and micro payments.

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I’m in your Facebook killing your d00ds

Seriously I don’t have the words to explain how freaking cool this is. Go do this now www.prototype-experience.com
prototype tac
Yes that’s my face in the game. Once you log in with Facebook Connect the game pulls your photo’s and info and integrates them into the preview.

This takes digital marketing up to a whole new level. Kudos to Activision, Xbox and whichever did this. Amazing. Jeremiah has the write up where I first saw this.

This is a HUGE win for Facebook and Facebook Connect.

[UPDATE] I was in such a hurry to write this that I’ve had some additional thought. I think what I find so unexpected about this approach is that it’s not about building an app in Facebook and it’s not trying to mine the data.It’s not trying to force me to push it on all my friends (although I would).

It just creates a great experience which I will naturally want to share.It’s a one time (or 5 times if you keep refreshing the page like I have) customized experience.

What I’d like to see next time is the ability to share the video with friends on Facebook or via email. I’d also like to download my personalized video. Load time is a drag, but well worth it.

We’ll be seeing more of this for sure. Plus I could see some real fun stuff with Twitter’s version of this.

What do you think? Maybe some thoughts from my non-gamer friends.

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